Particular attention should also be applied to the center of the board, where knights tend to get tangled in a rather intricate web. The most difficult concept to get accustomed to, is the introduction of another player, thus, the 'extra' move by the third player. The moves in the center of the board may tend to be confusing also, so, we'll discuss some of the possibilities of plays at the board's center. Because the board for three players is made up of three halves, angled appropriately, the Queen and bishop have the ability to traverse the board across the center on the diagonal. The Queen may not, however, travel straight across from black to white in a diagonal move through the center.
Stop-and-Go
Before passing diagonally thru the center, the queen or bishop must first stop before
passing into another tri-section, thus completing that move.
Created and Maintained by: Mark Davis
Mark Davis © 1993-2017
All boards designed and built 1976-1980